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Digital Media

College of Business and Technology

Curriculum

student work on project

In each of the four Digital Media concentrations, each student takes courses in General Education. The General Education courses are part of every bachelors degree and ensure that students are exposed to different areas to develop a well rounded education. These courses help students develop advanced reading, writing and speaking skills, in addition to exposure to the arts and humanities.

General Education Classes
ENGL 1010 Critical Reading and Expository Writing
ENGL 1020 Critical Thinking and Argumentation
Oral Communication (choose 1)
Literature (choose 1)
ARTH2020 Art History Survey II
ENTC 3020 Technology & Society
Social and Behavioral Sciences (choose 2)
HIST 2010 The United States to 1877
HIST 2020 The United States since 1877
MATH 1530 Probability and Statistics – Noncalculus
PHYS 2010 General Physics I Noncalculus
PHYS 2011 General Physics Laboratory I-Noncalculus
General Education Science for Majors (i.e. ASTR 1010, BIOL 1110/1111, CHEM 1110/1111, etc.)
CSCI 1100 Using Information Technology


Digital Media Core. The Digital Media Core is required by all digital media majors, regardless of concentration. These courses develop skills required of professionals across all areas of digital media. The last class in this series, Portfolio Development (DIGM 4930) prepares students to transition from college life to professional life by working on resumes, cover letters, presentation skills, and most importantly: developing a professional digital media portfolio.

Digital Media Core

ENTC 1510 Student in University
ENTC 3030 Technical Communication
DIGM1400 Principles of Visual Effects and Motion Graphics
DIGM1500 Principles of Digital Game Design
DIGM1800 Principles of Digital Animation
DIGM1900 Principles of Visualization
DIGM 2660 Topics in Digital Media History
DIGM 2990 Mid-Point Review
ARTH4077 Contemporary Art
MATH 1720 Pre-Calculus (Trigonometry)
DIGM 4930 Portfolio Development for Digital Media


Concentration Requirements. Each concentration gives students the opportunity to specialize in an area of digital media. Each concentration includes required courses and electives. The electives need to be chosen with faculty and the digital media advisor.

Digital Animation Concentration

This concentration gives students the background necessary to animate in any media/software with strong skills in one of several specialty areas of animation, such as character animation and special effects animation. Students in the animation concentration would typically be preparing for careers in 3-D animation, 2-D animation, motion graphics, character animation, and technical direction. 

DIGM 2824 Technical Direction
DIGM 2870 Animation Fundamentals
DIGM 3130 3-D Animation
DIGM 4844 Effects Animation
DIGM 4854 Character Animation

Choose 1 of the following:

DIGM 2720 Raster-Based Imaging
DIGM 3410 Visual Effects Compositing

Choose 1 of the following:

DIGM 2530 High Fidelity Modeling for Entertainment
DIGM 3120 3-D Lighting and Rendering

The Digital Animation concentration also has 16 credit hours of guided electives.

Digital Visualization Concentration

This concentration gives students the background necessary to create dimensional digital models that solve visual problems and provide solutions for both the physical and virtual worlds. Students in this concentration would typically be preparing for careers in product design, architecture, interior design, entertainment, gaming, and data visualization.

DIGM 2750 3-D Fundamentals
DIGM 3110 3-D Model Design
DIGM 2710 Vector-Based Imaging
DIGM 3220 Digital Publishing
DIGM 2720 Raster-Based Imaging
DIGM 4617 Advanced Raster-based Imaging
DIGM 4616 Raster-Based Imaging Lab

The Digital Visualization concentration also has 20 credit hours of guided electives.

Digital Game Design Concentration
This concentration gives students the background necessary to create games and interactive environments with strong skills in one of several specialty areas such as environment design, level design, modeling for games, materials, scripting for interaction, etc. Students in the interaction and game design concentration are typically preparing for careers in the game industry in one of these fields.

CSCI 1250 Intro to Computer Science
DIGM 2530 High-Fidelity Modeling for Entertainment
DIGM 3530 Game Design
DIGM 3540 Interaction for Game Design
DIGM 4550 Game Play and Testing

The Digital Game Design concentration also has 24 credit hours of guided electives.
Digital Visual Effects Concentration

The Digital Visual Effects concentration gives students the background necessary to work with moving images to create short form work. Students will work with the full production process, from ideas and script, to shooting and editing, and post production with compositing, visual effects, and color grading. Students in the Digital Visual Effects concentration would typically be preparing for careers in motion graphics, compositing, shooting and editing digital film for creative productions.

ARTA 3401 Typography
DIGM 2720 Raster-Based Imaging
DIGM 2900 Editing for Digital Media
DIGM 3410 Visual Effects Compositing
DIGM 3420 Motion Graphics
DIGM 4410 Digital Media for Film and Effects

The Digital Visual Effects concentration also has 12 credit hours of guided electives, and 9 hours of related electives.

 

student

In all art and communication disciplines, and in computer science, education, business, and science disciplines, there is a growing need for visual communication tools (such as web sites, animations, video, data or scientific visualization, computer graphics, concept renderings, broadcast and presentation graphics, etc.). Some of the fastest growing industries incorporate the use computer-based production. Students taking the minor will learn skills that will make them more attractive to employers across a wide range of disciplines.

Students from any major that have an interest in Digital Media are welcome. Students from Art & Design, Computing, Communication, and Engineering Technology should find this minor of particular value as they prepare for their careers.

Students in the minor must take:

  • DIGM 1400 Principles of Visual Effects and Motion Graphics (4 credits)
  • DIGM 1500 Principles of Digital Game Design (4 credits)
  • DIGM 1800 Principles of Digital Animation (4 credits)
  • DIGM 1900 Principles of Visualization (4 credits)
  • Electives: two 2xxx or above Digital Media (DIGM) courses.

Only courses for which a grade of “C” or higher is earned will be accepted to meet the conditions of the minor.

 

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